I’ve had this concept bouncing around my head for more than three years. It was supposed to be a screenplay, or a novel or something. Then I was out walking one night (something I love to do; helps to hone my ideas) and I started thinking about my oldest son’s father, Luis, who passed away when I was three months’ pregnant with our child. I think about Luis pretty often. Not so much with grief anymore – I mean, the sadness is there fairly regularly, but so is the humor of him, the wit, the memories of his smile. Every once in a while he pops into my head and whispers a little something in my ear, and I can feel his beaming presence when our son Jack is doing or saying something particularly awesome.
So I’m thinking about Betmal (before it was even named such) and Luis whispers, “Nah, that’d make a great game.”
It was a forehead-slapping moment. Nevermind the last time I’d indulged in any rpg’s was back in jr. high, when I was 15 years old and a friend of mine was running D&D from the Old Red Box.
* * *
Years passed; I found work as an rpg writer (best way for an unpublished fantasy author to find gratification, folks!), then started my own little company with my fiancĂ©, a gaming veteran of 20+ years, Sean. We’ve had some gems, piled our plates very high, and we’re still mucking through a few too many projects – but you can’t stop the ideas once they start coming. They’re relentless.
Betmal never stopped whispering in my ear – now not just Luis’ voice, but so many others. I could see the myriad landscapes, hear the strangeness of the effigiatic wind, feel the false sun on my face and watch the moons rise over the spires of cities both familiar and foreign. I needed to clear room on my desk for this place. Not because I’m obsessed with death, or with God, or with Luis, even – but I feel these diaphanous chains linking me to a place that must be just as full of life as Earth is, and I want to explore it.
I want to game in Betmal.
Every game I’ve ever wanted to play has lured me in because of its story. Of course, cool tricks, gadgets and toys don’t hurt either. I want to be an illustrati when I play Betmal – to engage in combat where I can be a swarm of bees one second, then a bolt of lightning, then a rabid dog, then a bear, then a flying sword, then a dragon. Cinematic one-upmanship…what a way to fight! Just as long as you decide who the winner is before the hungry klifoth show up to suck the oomph out of your shell… (the chaperones of the afterlife, maybe?)
Then again, being an anchorite would be badass. “Nice stone wall. Don’t quite believe it, though.” (I walk through it.)
Or a grigori. Or a sekretu. They’re all calling to me.
Working on The Gate of Trishula was both fulfilling and hunger-inducing. We finally got to put down the foundation, build the walls, raise the roof on this game, but there is so much more to explore. I hope people tell us what they think about Betmal, without hesitation, with passion and interest and inquisitiveness. It’s such a beautiful idea and I want to make it the best that it can be.